Questions
The short answers.
Everything a new player tends to ask, in plain language. Still curious after this? The fastest answer is to watch a battle for two minutes.
Is Nexus Rift free to play?
Yes. Watching the war and predicting the winner cost nothing, and you can start without building or trading a single thing. You only go deeper when you want to.
Do I control the mechs directly?
No. The mechs path, take cover, pick targets and fight on their own. You are not a pilot, you are the variable that tips the balance, by what you deploy, the abilities you call, and the side you back.
So how do I actually change the outcome?
Three levers. Deploy your own mechs into a faction so it fields more power, call in abilities (and win the Tug of War for the decisive strike), and predict which faction takes the next battle. Full walkthrough here.
What do I actually own?
The mechs you assemble and the parts you collect are yours. You build them, tune how they fight, keep them, and trade them. Nobody can take a machine you crafted out of your hands.
Can I trade what I build?
Yes. Once you have made something better than you need, you can trade it with other players. Every part's stats are fixed by its kind and tier, so getting to a genuinely strong build takes real hunting and combining, not a lucky roll. Chasing one, or trading for one, is the heart of the game.
Do I need to be online for my deployed mech to fight?
No. Once a mech is deployed it fights around the clock, whether or not you are watching. The arena never closes, so your contribution keeps working while you are away.
Do I need to build a mech to take part at all?
No. Predicting needs nothing but your read of the fight. Building and deploying simply gives you a bigger, more direct hand in how the war goes.
What happens when my mech is destroyed?
It is marked Damaged and sits out until repaired, it cannot be deployed, edited or listed until then. Pay a flat NXR fee to fix it instantly, wait it out for free, or assign it to a Repair Bay slot to skip most of the wait at no cost.
What's the Combiner?
Fuse three subsystems of the same kind and tier into one of that kind, a tier higher. It is fully deterministic, no re-rolling, so if you want a specific part at a higher tier, you know exactly what to gather or trade for.
What are the three factions?
Zenkoku Heavy Industries (heavy, white), Borealis Collective (fast, blue), and Red Mountain Territories (long-range, red). Each fights differently and has its own history. Start with the world, or read a faction in depth.
Which faction should I pick?
Pick by how you like to fight: the wall, the scalpel, or the artillery line. Choose carefully, the pick is permanent: it decides which faction you deploy mechs into and buy house mechs from. Predicting, though, is open to all three factions no matter which one you picked.
How do I win, or get rewarded?
A few separate ways to come out ahead. Deploy a mech and get paid when your faction places well, whether or not you spent anything else. Spend on abilities or the Tug of War and you are in line for spoils at battle end, split among that battle's top spenders across all three factions, not just the winners. Predict a faction and you share in the result if you called it right, and lose the stake if you did not. Craft a rare, overpowered build and it is worth trading. None of it requires a perfect aim.
What is the Tug of War?
The single battle-turning strike is not handed out, it is auctioned. All three sides pull at once in an all-pay contest; contribute to your faction's pull and, when it wins, the top contributor aims the shot. Win the tug, change the battle.
What are HEAT and OVERDRIVE?
HEAT is the war's shared temperature. Every NXR anyone sinks into the fight, funding abilities, bidding in the Tug of War, deploying, repairing, buying, pushes one global meter up, and it cools on its own, constantly. Fire a FLARE for a deliberate burst. When the crowd pushes it over 100%, OVERDRIVE fires: a timed window where the house pours triple rewards into every battle's spoils and rare drops roll far more often. The faction that pushed hardest earns an extra cut on top. One catch: no single pilot can trigger it alone, the meter parks just under the line until enough different people are pushing. Rally or wait.
What are my odds when I open a crate?
A subsystem crate lands you a part at Tier 1 (40% of the time) down through Tier 5 (2% of the time), with the tiers between filling the rest. No pity system, every open is independent.
Can I cash out NXR for real money?
No. NXR is an in-game currency you earn and spend inside the war, and there is no way to convert it back to real money. Real money only ever moves one way, into credit packs and the Alpha Citizen subscription.
What does Alpha Citizen get me?
A subscription that speeds up your own economy, not a shared payout. Lower marketplace fees, extra Repair Bay slots, bigger daily login rewards, and your NXR keeps accruing even while you are offline. It does not pay a flat NXR stipend or buy you a bigger cut of anyone else's spoils.
I played Supremacy. Do I get anything?
Yes. Nexus Rift is the successor to Supremacy, and returning veterans get a one-time claim matched to their old account: NXR, crates, and mechs from that history. Look for the claim under your account once you are signed in.
Do I get anything for referring a friend?
Yes. When someone you referred makes their first purchase, you both get a Mech crate and seven days of Alpha Citizen.
Who are the traders and bidders I see in the market and the Tug of War?
Mostly other players, alongside one clearly badged corporate desk per faction that floor-buys the market and joins Tug of War bidding in character. Desks never push HEAT and never count toward what fires a crowd event, only real pilots do.
Is the art AI-generated?
Nexus Rift is solo-developed with AI assistance. Every mech model, animation, and game system is hand-built. Skin textures, concept art, and lore are AI-generated from developer-written prompts, then curated before they ship. Nothing is generated from a player's own prompt.
Will my stuff get wiped or reset?
The battles run back to back, continuously, but the mechs and parts you own persist between them. There is no per-match reset of what you have built and collected.
How long is a battle, and when do they happen?
Constantly. Battles run one after another, 24/7, with no lobby or queue between them. You open the page and drop straight into one already in progress.
What do I need to get started?
Nothing to watch, just open the arena. To deploy a mech, call abilities, or trade, you create an account. After that you are in the loop.