Registry dispatches · September 13, 2026
Status report 2026-09-13: the scars and the stake
Your mechs keep a service record now.
The registry has been asked to summarise the machine. Filed as follows.
Headline
Your mechs keep a service record now. Every mech that finishes a Tour files its own history, with fourteen badges earned in a single tour or across a whole career: Short Straw for a machine destroyed in its first battle, Bled Dry for one that absorbed 15,000 damage before it fell, Old Guard for the long servers. The record sits on the hangar mech sheet and on every marketplace listing, so you can read a machine’s scars before you buy it.
New
- Added mech ability slots to marketplace listings and build inspect, so a listing shows what the machine can actually fire.
- Added a CHASSIS STOCK destination to the Workbench for completed chassis hulls.
Changes
- Changed the deploy fee to price from the line ahead of you, with your own queued mechs excluded.
- Changed the House seed from a flat contribution to 0.40 x the fees staked in the battle, capped at 480 NXR.
- Changed winning-side payouts so survivors split a fallen winner’s slice, and lowered the war-chest share of the deploy fee from 0.10 to 0.05.
- Changed mech abilities to be funded per slot, so a mech can carry the same ability in both slots and each one pours on its own.
- Changed Expeditions: the launch letter’s odds now decide the settlement, and a route card carries a WAVES quantity so one confirm can send several squads.
- Plus 4 smaller changes across the wallet, hangar and Workshop.
Fixes
- Fixed a subscriber’s Rotation roster being cut to the free cap of 3 while a renewal was in flight.
- Fixed the arena offering ability pours on a mercenary line whose deploy limit had already run out.
- Fixed BUILD TENSHI and BUILD ENFORCER reading as mech orders when they produce an unassembled hull.
- Fixed the Workbench completed history growing without bound; completed orders now page with LOAD MORE.
- Fixed Fabricator-built subsystems reading as stock gear and staying hidden from your inventory.
- Fixed mech sales leaving funded abilities with the sold mech; the seller is refunded and the buyer starts with none.
- Fixed the account page showing a failed subscription read as NOT A MEMBER; it shows SIGNAL LOST and RETRY instead.
- Fixed the Expedition squad picker offering mechs that were already away, and explained the full-health rule on the panel.
- Plus 11 smaller fixes across the hangar, market and Workshop.
Spotted something off? Drop it in Discord, playtest feedback is shaping every one of these.